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Seems same here 2020.3.44f1 - cheers
Hi! Has this bug been fixed as part of the refactoring, as promised!?...
Hi All, I finally managed to convince Unity of a bug in the older component based navigation system...
Did this control scheme stuff get sorted? Can we disable/enable control schemes?
Hmm I got an invalid vs_4_0 input semantic 'VFACE' struct Input { float IsFacing : VFACE; float4 vertex : POSITION; float3...
Broken - 2020 but I'm on the built in renderer - perhaps it's never gonna get fixed!? Or...
OpenCL Error. Falling back to CPU lightmapper. Error callback from context: Not enough GPU memory to fit lightmap in memory, even in tiled baking...
Yeah I'm on 2020.3.44f1 and can't seem to bake at 4096 on 8GB radeon rx580.
So I believe as of version 1 I can add RigidBodies to my "baker" sub-scene objects and these are converted appropriately for the ECS system at...
It makes me a bit moany that all the links above are now broken.
Note stuff like the PhysicsShape has been effectively deprecated by moving it into part of the samples, rather than in the API. I believe the...
Thanks for posting this query. I had exactly the same confusion!
I had to do similar just today: slightly delay next scene load, else froze before anything appears on screen. Feels like a hack indeed.
Of course this has now changed:[ATTACH]
Very necro: but I recently found that thing = GetComponent<Whatever>() returns "Null" if the component isn't there. So...
Oh it's not out yet, I thought your edit was to the date: i.e. the fix was coming 16th December 2022!! [ATTACH]
Will this fix be coming over to LTS versions? ( I'm on 2020.3.42f1)
Failing to get this to work! What's going on!? public interface MyInterface {} [Serializable] public class TestThing : MonoBehaviour {...
Ah I had this problem - thanks for writing about it: DOF effect on camera rendered to texture, big blurry mess on anything not in focus. Why DOF...
Cool. Nice how unity's doc gets it the wrong way around: "When the agent is performing avoidance, agents of lower priority are ignored" IS WRONG!...