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When I use alpha blend, the material erases other parts of the mesh that uses the same material. This happens in both blender and unity, but I...
How do you use Real Toon with HDRP?
This was in the beta as well, unfortunately.
Started fresh HDRP and loaded OpenXR. This boarder just floats over your vision. I encountered this on earlier versions, but it surrounded the...
Well, to narrow it down, is there a reason why this code makes the bone flip around like crazy? It should rotate, and then rotate back, so I'm...
It's not that it doesn't run, it's just that I know I probably have some very specific lack of understanding about the things I'm using there....
I'm a noob when it comes to unity and I'm trying to program limb drag. (basically dynamic bone or jiggle, but simpler) However it's more or less...
I aim to make ps2 esque games. That is, not realistic, and with environments that are still distinctly gamey. In general, I will be making painted...
Well, seems like this works then. var temp_rot = Quaternion.Euler(1f, 1f, 1f); transform.rotation = transform.rotation * temp_rot;...
If I do this, transform.Rotate(1,1,1); transform.Rotate(-1,-1,-1); The object rotates on every axis by a tiny amount. What causes this?
I want to make it so I can click on an object with the VR controller, and then rotate it by rotating the VR controller. (rotating the object from...
If you IK an arm using the animation rigging package, the hand is offset by animation/movement of the model (I assume improper order). How do you...
When I make posts, it doesn't let me write new tags, but it also only gives me useless general tags like "performance". How does the tag system on...
I want to have a limbs that; -Have rigid body so they can collide with each other and other objects. -Collide when they touch a VR controller...
How do you reset the camera position? On Oculus Rift when playing my game, the camera always starts out of place, and pressing the home menu and...
That sounds soul draining.... Well, I ended up finding out what to do anyhow. Controller script that runs the method of each bone in order by...
Because it does not look smoothly, it is instant. Each part has a different weight and look speed.
I mean 25% as in weight. 0% would be rotation from parent bone, 100% would be looking directly at target 50% is halfway. If lookat functions were...
Ah, I can see where what I said is confusing. The body sections and the head are all individually looking at the target. So if the target is...
I think it sounds like I have to make a script that has a list of everything that needs to look, and then run them in order from a controller.