A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
https://unity3d.com/services/performance-reporting Is the closest page I can find at the moment. The real answer to your question is that you'll...
Hey Kurt, Keeping the things Thomas said in mind, I did a brief write up on how to fetch the data over in...
Hey Hattori, good questions! There are a few questions here, and I think they all boil down to the same one. I believe what you're really after...
Let me apologize to begin with, this isn't our best work, and this shouldn't be the default behavior. GamePerf should have gotten more polish. I...
Great question! Collab Cache is a local proxy to speed things up. The hope is that large teams could use it and keep most traffic inside the...
@Idaughtry That *should* be fixed in version 1.2.0. I believe it was related to ICMP being blocked or unreachable. To ensure you have 1.2.0, you...
Yes, editor exceptions get reported. "client exits the game" isn't reliable for WebGL, as it would be when they close the browser or tab. While...
I think WebGL will send "" or "1.0". Keep in mind that crash reporting isn't the most helpful for WebGL as it is transpiled javascript. Code you...
Yeah, you'll have to remove the init code you have there. The integration uses: ``` m_Version = GetPlayerSettings().bundleVersion; ``` It looks...
Yes, in version 1.0.0 the initial configuration was fetched over HTTP. The default download link should be updated soon....
There is, but we don't have a feasible way to do it yet. As Garth Smith said: This means we would need the symbols file your laptop / build...
Hey Tim! I'm guessing you dutifully followed our (out of date) setup instructions. The good news is that in Beta 22 you don't need to install the...
Hey Garth! So I have a blog post in the works to help answer this, but you've hit this before it has been published! So, the good news is that...
Hey again ParadizIsCool, Yes, you can, but there is no UI for it at the moment. GET https://perf.cloud.unity3d.com/api/projects/<your project...
Hey paradizIsCool, Currently the userID field is ignored / not used. GamePerf doesn't want to store Personal Identifying Information, and one of...
My personal best guess would be Unity 5.5 or 5.6. Chris Lundquist
Hey @s_guy, You have several good questions here. Let me see if I can answer them. > Is there any available info related to in progress, or...
@Nition @iomac I need some help with the angular side and the UI team has been pretty busy. Chris Lundquist
@Aram Azhari I am not a lawyer, I would need to check with legal to give you a definitive answer. What I can tell you though is that no personal...
I've taken my best guess about why Ruby was unhappy with https://perf-events.cloud.unity3d.com/ It may work now that we're returning 202 accepted...