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You know, my first reaction was 'why not just provide a simple script for a boat...' but, after giving it a second thought and after reading the...
That second clip looks really good. It's a shame the included buoyancy script with the sample from Unity is so basic and not really useable on a...
I've been fiddling with the HDRP Water System and have upgraded to 2023.3.0a14 to try out the new features. What I can't get figured out is how to...
@zulo3d I've been playing with your code, but I can't get it to work in relation to a parent object. With localEulerAngles when the parent object...
Your second link doesn't work for me. I get a 401 on that. I took a look at the code in the first link, but that's a bit above my level of...
I've got a turret on a moving object, let's say a tank. The turret points in the direction of the right thumbstick on the gamepad. So current...
I didn't know that a RenderTexture isn't just a Texture and thus you can't read from it. Thanks for pointing me in this direction :) The...
I'm working on a dynamic water script, following this tutorial. It works really well and I have implemented vertex displacement inside a Shader...
I took a look at your script, which contains some very nice features, and borrowed the way you handled rotation for the turret, but the problem...
I'm tinkering with a little twin stick tank game to improve my skillset (and to be busy) but I can't figure something out. The tank is a...
I actually want it the other way around. The player needs to shoot at a target above ground so that he's shooting straight, but that target has to...
The situation: I'm tinkering with an isometric (sort of) shooter, so with a camera that follows the player but with a fixed rotation. Right now...
Yeah, Stohastic looks way better, but as far as I'm aware no one has a version for HDRP or URP. Instead we've got Approximate which just isn't...
I'm working on an Archviz project and for the first time I've been using HDRP. The main reason for switching was the way lighting works because...
Here's the situation: I've got four gameobjects, each with a skidmark script (Asphalt, Sand, Grass and Snow). I've got a GameObject, named Ground...
I've got a vehicle which currently uses a hard to understand torque value (some number that means nothing in the real world) so I thought it would...
Probably an easy question but I can't really find an answer. What I want is to change the pitch and volume of an Audiosource based on two floats....
So, I kept on trying. Literally for hours, but nothing seemed to be working. Eventually I pretty much dissected the code, changed values, added...
I've been on this the entire evening now, trying all kinds of things to make it work but my lack of knowledge of C# is really getting in the way....
With position acquisition, do you mean where it should create the skidmark? Because that's where I'm struggling. I'm guessing I need raycasts to...