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There are, MSAA is one such technique. There are better AA solutions that are not nearly as taxing though, such as SMAA and TXAA. I agree that...
Yes, it's heavy, we have a similar asset (in development) used in a couple of projects (one internal and one external) - the performance is as...
Unity compiles scripts into seperate DLLs (for every language) + Editor DLLs, depending on their location in your project. One is all scripts in...
Seems better? Profile! Sure, that might be hard unless you have readily access to a varied amount of hardware setups. If your game runs in both...
Say you have a MonoBehaviour script/subclass called SuperMuscles, here's a way to add it to a gameObject in Unity 5: string behaviourName =...
Here is a script that when used instead of MonoBehaviour auto-caches the standard components:...
I am also looking for the Moustache Man. (p_-)
The more scripts you have in your project, the longer will compile take. It doesn't matter if you only changed something tiny, Unity needs to...
Since 'Manny Calavera's "myRigidbody" variable is declared as a private, it can only be accessed from within the class. Declare it as a public...
You are allowed to publish your game anywhere, just as long as it is also on Steam.