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I experienced a similar issue, but specifically with the InputField(TMP) in a World Space Canvas. In my case, the fix was to remove opposing...
When using a physics simulation mode other than Fixed Update (Fish-Networking's server-based ticks in this case), XR Direct Interactor triggers a...
Very keen for this too, we made the jump to the new input system so CurvedUI is essentially broken. :T
Shinoball's jumping and Clinch's shooting abilities are now in and driven from the character select screen. Suggest cupping hands or standing...
Final playable character concept, done. Introducing resident ball crusher, Candy. Free pancakes for everyball! [IMG] Anyway, enough art, time...
Day job out of the way, woot! Getting ready for another push at Ball Rush this week. I'll need to decide on the final playable character to...
Just finished my concept for playable character Shinoball, who knew how dangerous backyard equipment was... Shinoball introduces a melee mechanic...
Introducing tennis ball shooting, lavender chewing, 'Clinched Eastball'. Clinch will be 1 of 3 alternative characters to play, adding a shooting...
Well done Zilk! Very first slot of the NZ App Store's Best New Games. :) +1 sale.
I've made a decision on the final look and started mocking up how the environment art might work. The lense flare was going to be a game mechanic...
Just tried the 458, Pickup and the Gymkhana demo... I have nothing to add... this is epic work.
Awesome work Edy! I loved Edy's Vehicle Physics back in Unity 4 which is what lured me in to game dev. My biggest design client is a car magazine...
Thanks @AkiraWong89 :) I like the fisheye idea, I'll have a play with that this arvo. DarkWave Studio looks pretty good too, but it doesn't look...
A cut down version of me working on an icon concept for Ball Rush this morning. Keen for feedback before I take the time to illustrate it fully....
Interested +1. I am looking at AO options but I ruled out screen space effects due to performance.
Haha well done, you Mario'd my game. I had a few challenges making the hedges walkable, each had their own collider so when you moved from one...
Thanks @AkiraWong89, here you go: https://play.google.com/apps/testing/nz.co.mikeyandesign.ballrush I'm not using Android Pro at this stage and...
Thanks @AkiraWong89, some great advice. Also the most constructive review of the game to date! Input from friends and family really doesn't cut...
Congrats Zilk! This game is beautiful in every respect. :)
Hello, Welcome to the Ball Rush WIP thread! I started working on Ball Rush a few months ago so I put together a quick glimpse of some gameplay...