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+1 on 2019.3.0f6 Not often, Occasionally.
I met the same problem. Has anyone solved it?
Hi. I create a very simple and stupid code to implement swizzle in C#. Please check...
Sorry for my late reply. I've reported a bug(900069). Thanks for your help.
Please check the attach file. In the example scene, I made the particle system as a child of the rigidbody object, but the particle system didn't...
Hi. I make the particle system a child of RigidBody, then move the RigidBody by using rigodBody.MovePositoin(), but the particle system still not...
I'v spend several hours on this issue until found this. Unity 5.6.3 this still exist. It's better to add this "intended behaviour" to the...
The result above was got from Unity 4.6.6p2. Today, I did a same test in Unity 5.1, I found ASTC4x4 could be loaded on devices, did not be...
Hello everyone, I got a problem about ASTC. I use "Mali graphic debugger"(MGD) to test if Unity's ASTC format was really works for Mali...
I solved this problem, I used a plugin called CloudSystem in my project, this compile error was caused by this plugin. Removed this then Xcode...
Upgrade to Unity4.6.5p3, but got a compile error of Bulk_Generics_1.cpp in Xcode. Unity4.6.5f1 didn't has this compile error. Check the picture....
Is there any way to check which native plugin make a big part of "System.ExectableAndDlls usage"?
Test in Unity4.6.5f1, this crash didn't occurred again.
I was trying to install the version of 4.6.5p3, but when install completed, Unity project wizard showed it's 4.6.5p2.Also, the size of 4.6.5p3 on...
I got the same crash in Unity4.6.4P4. This crash occurred when LoadLevel(). It seems that only occurred on ARMV7 device.(iPad mini and iPhone 5)...
I've learned.Thank you for detail explanation. Now I got a reason to stop trying to use stripping to reduce memory usage in IL2CPP. But in IL2CPP...
So in IL2CPP, using "stripping level" and "link.xml" was no longer a way to reduce memory usage, right?
As IL2CPP could do stripping automatically , for reducing IPA size and memory pressure, is it necessary to use link.xml for IL2CPP build now? In...
I got a crash caused by dynamic batch in Unity4.6.4p4. (GfxDevice :: DynamicBatchMesh crash) Now as I know, this crash only occurred on iPhone5S...
You're welcome:) At this time, this is not perfect, as all files(meta, asset, mesh, texture) in unity project paths would be included in...