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I am working on a project that the game has to be built and deploy to the server everyday. I would like to know is it possible to build Tiny...
I would like to have my game doing differently when built with Development and Release mode e.g. connect to the different database. Is it possible...
I am working on React too. My solution is wrap the game's index file in an iframe
I am running match-3 game on iPhone, rotate the screen for a few time will get the game out of fullscreen [IMG] When I tap or hold my finger...
Thank you so much :)
I am looking for a way to keep my users playing only the latest version of my game. In my understanding, there is no way to force clear the...
I am having this same issue
Hi. I have the same problem. Anyone found the solution?
Have you try removing all #if UNITY_PURCHASING? I think it is the only workaround at this moment
Unity IAP stopped working for my projects in Cloud Build after updated to 2017.2. It was like some C# scripts such as IAPButton.cs were missing...
That's interesting. I tried calling Build Status API...
Sorry, I didn't mean that. Just a blank project with only an always-pass test is enough. Anyway, I have created a git repo here...
Is it possible for you to give me a sample project?
Both static and non-static test methods work fine in local editor as I have tried. However, both result in an empty Test tab in Cloud Build
@liortal Thanks for your answer. Anyway, even I setup a test that should fail, the Tests tab is still empty.
I have some tests setup in my project and they can be run successfully on my local machine. On Unity Cloud Build, the Tests tab shows nothing like...
I have found the solution and posted it here https://gist.github.com/chatpongs/b587136facf49043bd31963d07cc24fd Hope it help if anyone want this...
Thanks, custom build step is a good idea, I will try that. Anyway, the download button in Cloud Build dashboard is pointing directly to the APK /...
Thank you and sorry that I didn't mention clearly. The problem I have is with Unity Cloud Build service. As it let me choose to automatically...
There is an option to build asset bundles and copy them to StreamingAssets folder. In my case, I do not want to put the bundles inside the build,...