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@hakankaraduman You can find out more about what we had planned for UFPS and TPC in...
Sorry for the lack of presence here in Unity. We are constantly swarmed with Support ticket, and thus we prioritize that. If you have any issues...
Hi Guys, as @TonyLi mentioned, we usually frequent VisionPunk's forum, and you will get a response faster there. If all else fails and you need...
@KingLlama Yes you can add your own custom melee weapons, and you could definitely use the spring physics for the melee. The melee system however...
@quarzwar Hi there, UFPS assumes that the gravity is always "down" so in theory you could mod it to work with a sphere gravity, and that would...
That is indeed weird. May I know what version of Unity and UFPS are you using?
@tredpro does this happen on the examples we provided? This could be due to the collider size being big enough that the camera is inside it, since...
Apologies for the lack of updates here. As Cal mentioned, we focus more on VisionPunk's forum as well as the support tickets. @HR0THVITNIR...
Hi @Pauloxande , I could not be sure, but it seems the AI you are using is a different solution from UFPS? In that case, is the issue replicated...
@Justice0Juic3 I have tested the latest webplayer demo, and I could not replicate the bug. Have you tried the demo on your end? You could try it...
Hi @Armageddon104 this is build in by default into UFPS. You can definitely change this behaviour to best suit your game, however this requires...
Hi @Venged, UFPS by default has a support for third person view. You can give it a spin on UFPS's webplayer demo. Regards
Hi @LeftyTwoGuns UFPS is compatible with Unity 5. Upon import, however, there will be prompt to convert some deprecated API and upon conversion...
@Damien Delmarle Mostly in support role, though we do participate in the MP beta
Thanks for the welcome, @VisionPunk , I look forward to it!