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@peterostrike You got a cool shadow. I tried lowering the bias, it did help but didn't look as neat as yours. Then I tried lowering the size of...
Yes, it looks fine without the shadows.
Nope, it didn't. Here's the building model.
I think this is a noob question and must have been posted earlier too. But just bear with me for time being and any help is appreciated. A guy...
Cool!
:p
Yup, I did. Case# 680724 Thank you!
Alright! I'm satisfied with your answer. I am happy with the input text box since there's at least a way to get the input. One more question...
Okay. I get it now. But why did Hide Mobile Input worked before? Like you could still type in text to Input Field without the text box, although...
I'm targetting API Level 16 Jelly Bean. I tried setting fullscreen to false. Still the app takes fullscreen and doesn't show the status bar,...
Alrighty! As Simon said, even I don't think the assignment can be done in a single statement. pnameInput.GetComponent<ScrollRect>().content =...
Yes, you can use that too. But why work with NGUI when Unity has it's own UI system now. Besides, you are relying on NGUI when it's more easier to...
What's wrong with Unity on Android these days. Each day a new problem. I changed my PlayerSettings to: DefaultOrientation - Portrait Upside Down...
It seems broken. Just report it as a bug. It's really annoying. It wasn't working earlier when hide mobile input was enabled and now they...
I'm not sure what your problem is, but did you add using UnityEngine.UI;
You'll need to create a listbox using Texts, Vertical Layout, Scroll Rect, Scrollbar and a Mask. If you know how these work then you'll be able to...
I reported the issue to Unity. But it seems like they don't really care about this issue. Doesn't seem to be on their priority list. :(
I'm trying to hide the input on Android device, and it does hide on the device but the Input field doesn't behave like the native Input field. The...