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i am develp a native lua plugin myself, base on the official lua c interpreter. https://github.com/bianpeng001/bLua it works well with unity...
yes, i use a lua plugin, with an arm64 native library. in my case, it looks an object handle suddenly be freed, wildpointer access crashed.
i found same crash, wait for fix...
unity5.3 performace is 30% slower than 5.2, tested on android anyone found this?
I wrote some test code about assetbundle system. if attached some custom script component, unity report some red message when i load a bundle....
2015.3.1 still have the issue