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I have solved it using photon custom properties. When I am changing the color of a target using raycasting, I am storing its photonViewId and...
That might be a way out. I will try to implement that and post update here. Thanks!!
I tested AllBufferedViaServer too. But not working in my case.
I am already using RpcTarget.AllBuffered. This is not working for the late joining players. What are other options to make buffered RPC?
Yeah, you might be right. I was wondering how to send RPC for both current and late joining players? Any sample code ?
I am trying to build a simple FPS multiplayer game using Photon PUN 2. In my game, there are some targets, and players can raycast at them to...
Thanks, Stephan. Here is my sample code string originalText = m_TextMeshPro.text; void LateUpdate() { if (isHoveringObject) { if...
Hi, I was following "12. Link Example" in the TextMesh Pro's Examples & Extras folder. In my text, I want to add an overlay using rich-text tag...