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I'm really happy for you that this worked! For now we still have been rejected again. I'm going to try for our next update, to apply what you did,...
That could have been an explanation, but indeed PieterAlbers seems to be an Android TV only. On our side, it's phone + tablet + Android TV. It...
Hello! We never have, nor had, that issue on alpha / open testing tracks. When publishing the same version in alpha / beta / open testing, it...
Hi! We are facing exactly the same issue. Thanks for sharing your thoughts and potential solution. I'd be very interested in knowing if "simply"...
Hello, I think we really need a way to disable completely this feature, at least through command line argument when running the Editor. Here's...
Alright, some progress here. I think I have found a solution. We had not yet upgraded the code to use the new consent flow, we were still using:...
Here's the stacktrace: 0x00007FFCDC51C433 (UnityPlayer) DebugStringToFilePostprocessedStacktrace 0x00007FFCDC51BC30 (UnityPlayer)...
Hi. I confirm we are observing this crash too, with Unity 2022.3.14f1 LTS, for Windows builds. Haven't tried yet to see if it happens on other...
OK! Yes you can see more about command line arguments here: https://docs.unity3d.com/Manual/EditorCommandLineArguments.html You need to launch...
Hi, I've managed to successfully record the Game View during Play Mode Tests thanks to your code @unitybru - thank you! It works fine in the...
Still occurs on 2021.3.11f1 with a whopping 22.85ms :( [ATTACH]
Hi! Thank you for replying and confirming, we'll remove the DataPrivacy plugin and proceed this way. Cheers!
OK, excellent, thank you for your reply! I'd strongly suggest to make it clear on the documentation of UGS and of the DataPrivacy plugin, that the...
Hi @Julian-Unity3D , Thanks for your reply. I however still have doubts and require some confirmation here. We are migrating from Legacy...
@unity_Ctri I'm also wondering the same. We were previously using Legacy Analytics, and we had the Unity privacy button, which redirected to the...
Your issue is very much the same that I had as well. For me, it's the Unity instance running the tests that crashes. I managed to fix it...
Hi again, OK, this is beautiful, thank you so much! And for 2 reasons: - Clone step went from 45 mins to 11 mins, so much faster than previously...
Hi there @ValeryNikulina ! Awesome, that's excellent news! This will greatly reduce LFS bandwidth usage for us and speed up builds significantly....
+1 This would be great :)
I'm not sure if this will help you but that seems like crazy amount of samples. Try your regular 1024 value, and switch to Non-Directional if you...