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Hello My weights look different in unity than in maya, despite making sure I'm using 4 bone count max You can see in the very last image the...
Bumping this.
Hi All I'll be doing some practical work on this but thought I'd ask around before accidentally reinventing the wheel. I'm looking at squash and...
Thanks MelvMay. The solution I went for in the end was to use Object.DestroyImmediate
Hello I am instantiating a new game object with a Cube mesh. I'd like this to have a BoxCollider2D component. I start by instantiating a new...
Thanks Eric
I was hoping to catch the attention of @Eric5h5
Hello Has anyone had any luck creating splines at runtime using Vectrosity? I'm using this piece of code as a test // (a previously working...
Thanks for the reply again Jonas. I noticed this in the developer console (from Chrome using full exceptions debug build) (index):45 (index):45...
Thanks very much for your reply Jonas! Is there anyway to force it to compile a more optimized version first in Chrome? Or in any browser. Could...
Hi I'm aiming for my game to work on lower end machines, ideally Pentiums. I'm pretty much CPU bound. I get big frame-rate spikes when the game...
Hi there Slight punt in the dark but I was wondering if anyone has had experience of changing the spline type in Bob Berkebile's iTween plugin...
Hello I have a character rig made in Maya. Here's a video of my character in Maya with a test animation [MEDIA] This is exported as an fbx into...