A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
thank you for your response. if I remember correctly I made that assets addressable too to fix problem. unfortunately I didn't continue that...
They are included in build because script has their references before scene change and I can call and access them. one thing I could think of was...
I have an object in scene that keep references to some prefabs that I call DontDestroyOnLoad on it, everything are Ok in that scene and object...
it's not matter of permission or anything doing with manifest as you can see in google documentation: this most be a script that redirect app to...
it seems google after android 11 restricts accessing Android/data and Android/obb folders and subfolders, I have two apps that one of them somehow...
I have a similar issue, could you solve it? there was no issue on Redmi note 8, but it freezes on Redmi note 9s.
I still have problem with 4.3.0, new documentation didn't changed anything related to problem there is still...
easiest way is to disable mipmap of that texture but it's not a good idea!
after updating my addressable my problem solved and didn't see other issue with that version. I suggest to update your addressable to solve yours...
I deleted unity hub download temp folders in this location: C:\Users\<username>\AppData\Local\Temp\unityhub-xxxx-xxx-... then restarted computer...
in my game I have a map that handle with a system similar to tilemap that I wrote myself. some part of map are cloud that can be removed during...
I will test it and inform you if it worked or not ASAP. thank you.
how did you recreate your addressable config?
I couldn't fix this and just gave up for now because we are in middle of production and after a week of struggling with addressable I changed our...
When I post the question I didn't know tilemap cause this. yesterday I filled a bug report and I'm continuing discussion in github and related...
I removed shader and problem persisted finally I figured out that the tilemap cause freeze and when I disable tilemap object freeze won't happen....
there is a attribute you can use for this [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
I made a shader with shader graph and put it in game and since then game freeze after a few minutes. it happens on a samsung a10 more frequently...
that was my test profile. this is my production addresses and all of them are '/' [ATTACH]
it seems they're new names. [ATTACH]