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Did you find a solution? I need to list the audio output devices in Unity, and let the user chose which device Unity should use for audio output...
This is a pretty recent feature in the Oculus Unity integration. It's basically a guide that starts to appear when you approach the bounds of the...
@mgepm Ok! Happy to help you make these improvements right now. I can't wait 6 months for my project ;-) Sent you an email with more details!
Your asset looks fantastic. I have a few questions. 1. Emissive lighting? The lighting seems off. Those glowing objects - the red barrier and the...
- I need an unlit shader - I apply a tonemapping post image effect to the HDR camera (Oculus OVRCameraRig) - I want tonemapping, but some parts of...
During runtime, I occasionally disable / enable static elements, and instantiate new prefabs. Problem 1: When you precompute GI on static...
Hello! I'm a C++ & DX11 noob. I'm trying to access the Win32 DXGI API, specifically the Desktop Duplication API, and render the desktop texture...
I just wanted to say, Juan was incredibly helpful staying up when he was sick with the flu to help me get Pro Draw Call working. Pretty rare to...
I'll email you. The VR Jam competition deadline is 9AM Pacific time. You would be my hero if we could resolve this before then ;-) In the...
It won't let me unselect that check box alone. If I unselect "remove atlasses before baking" it automatically unselects "Reuse Textures" which...
What do you mean by bake in batches? Here's my issue. I select all the small objects (same mobile/diffuse, but low poly environments), and bake...
Is there a way to use Pro Draw Call Optimizer to make several texture atlases? I've identified particular objects that end up crashing Unity +...
YES! I have this exact same issue. http://forum.unity3d.com/threads/unity-5-lightmap-artifacts.323573 Has anyone in this forum managed to solve...
One more: The same artifacts are showing up on the terrain object. This area hasn't been painted, just uses one texture on the whole terrain. So...
Couple notes: I'm referring to two (possibly related) problems: 1. The odd black bands on the roof of that building in picture #2 2. The splotchy...
Hello! Any idea what's causing such artifacts in some assets? It looks like a lightmap issue.[ATTACH] [ATTACH] [ATTACH]
Alex, Any updates on when B3 will go RC? And will RC be available publicly to non-Pro customers? I'm asking because we've spent the past month...
It would be cool if Unity has such features built-in. In the meantime, Parse has Unity integration. It's a pretty easy cloud-based way of doing...
See attached. Simple scene with a directional light, cubes aligned at the edges, marked as static. Why are the shadows incorrect, and not coming...
Works fine. Use the Unity 4 integration, but delete the MainMenu.cs file and use the Player capsule.