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Getting same issue. I don't use VS Code. I've tried unchecking "read only" from my folders - but windows 10 keeps reverting it back to read only....
Ok, so here's the work around I found: The player object can rotate 360 degrees (seen in its transform), and the free look camera can rotate 360...
Hi, I have a freelook camera that is used for my third person controller. I also have a "focus" virtual camera, that pops up onto the players...
I understand now - I cannot drag and drop my saved assets from another location into my unity project. Instead, I need to save my model and...
I've seen videos where an artist can change their texture/model in alternative software, save it, and then it automatically updates in unity - but...
Thinking about it more, it makes sense to me now - after the class is deserialized it is introduced back into the game. But its not created anew,...
Awesome, thank you so much, very helpful. Once again, still figuring out serialization, this is slightly removed from [SerializeReference] but -...
I wrote a Dialogue system with branching/tree data structure - Characters have List<Conversation>, conversations are List<Statements or Questions>...
Ahh I had 7.1.8 of the URP, not 7.2, thank you!
I just upgraded my project from BuiltInRenderer to URP. I am using 2019.3.1f1. I previously had two cameras, one using a culling mask to only...
Hi, I'd like to change the default mouse controls used to navigate 3D space in Unity to match those of Blender. Is it possible for me to create...
This is a question regarding best practices for 3D modeling and import into Unity. This is probably best demonstrated with pictures (please see...