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Houdini .geo file importer, with 2 x uv maps and vertex color
Unity talks to Houdini over network socket can load any data from houdini including the node network and geometry. houdini can be local or on a...
I wish this forum had a sub section that discusses game mechanics specifically It could have subsections of the different genres with subjects of...
Hi all, I found this while googling. A load of info on RPGs from the old bbs days check it out. http://www.textfiles.com/rpg/
'It is better to travel well than to arrive" - Buddha consider The Four Noble Truths http://www.thebigview.com/buddhism/fourtruths.html rather...
so how would you proceed, without a master plan ? what are the bases that are not idea specific ? http://4ra.in/blog/Selling-the-Picks-and-Shovels.htm
probably a bit cynical but perhaps a means to refocus. http://www.iwillteachyoutoberich.com/blog/the-myth-of-the-great-idea/
you can use TextAsset to read text files
your first infinite loop, well done ;)
transform.position + rigidbody.velocity.normalized will give you a direction vector i think this will work var target =...
Like ArrayList, I don't think an Array is a persistent type, use GraphNode[]. var length = 10; var width = 10; var offset = 0; var graphNodes :...
Try this as a start Gallery.cs Add to gameObject and attach csv using UnityEngine; using System.Collections; using...
i think you need to add your person class, (which inherits from MonoBehaviour) to a gameObject GameObject go = new GameObject();...
use a switch statment http://msdn.microsoft.com/en-us/library/06tc147t(VS.80).aspx
listPoints = null;
flip your texture and normal maps on the y axis, or use the new multimap exporter plugin for zbrush 4. I would also suggest using the zbrush...
this works well http://www.zbrushcentral.com/showthread.php?t=082643
http://msdn.microsoft.com/en-us/library/system.collections.ienumerator.aspx
http://msdn.microsoft.com/en-us/library/system.text.regularexpressions.matchcollection.aspx
// After camera is rendered, this clears alpha channel of it's // render texture to pure white. private var mat : Material; function...