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Hi everyone, I've been maintaining this plugin for a while and I'm starting to be happy with it (as well as the 36 other people who starred it,...
Hi! Could you tell us at which lines these errors are occurring? And I don't see anything wrong in this script so it must be somewhere else :)...
Hi Bunny83, Thanks for your reply. In the end, I opted for what you suggested: I added an option to the dropdown menu of my foldout to edit the...
Hi, I think having your own SaveAssetsProcessor could do it:...
Hi, I'm having the correct behaviour and can't reproduce. I'm running 2019.4.13f1, what's your Unity version?
I'm using SerializedProperty and EditorGUI.PropertyField to display each cell of the grids, so the undo really works correctly already: when I...
Hi! What I would do is storing a variable that defines the delay required to consider it a double-press, instead of two single presses. Something...
Great to hear! :) Honestly I didn't know about that shadow issue either, I was just glad to find that note on the doc page that seemed to fit your...
Hi, I think your situation can be explained by the documentation about renderer.isVisible:...
Thanks for your very quick reply! Okay, that's what I was afraid of. I hope there's another solution to my problem, because I really feel like I'm...
Hi, I'm writing a PropertyDrawer that is registering Undo.undoRedoPerformed. I would need to unregister from that callback when the PropertyDrawer...
Hi! I guess it highly depends on your code. Basically, if you just give us a line number without us having your code, we can't really guess what...
Great to hear! :) Don't forget to mark the thread as Resolved using the Thread Tools, at the top of the page! Click Thread Tools -> Edit Title ->...
Hi, What do you mean by "it doesn't work"? Also, when you write: PlayerPrefs.SetInt("levelReached", + 1); You probably want to tell the program "I...
Yep, completely true :) What I wanted to point out is to always look for alternative solutions rather than going for Awake() to solve an execution...
@Suddoha If the reference to the GameManager is assigned from the Inspector, like I proposed in my sample code (line 28), then the reference will...
Hi, Please use code tags so that your code reads better :) From what I read, it seems that your character can collide with spikes at any moment....
Hi, @SparrowsNest is right, it comes from the fact that you're executing your GameManager and PlayerController's Start() functions "at the same...
Hi, I've been struggling on this for an hour now. I have a very basic EditorWindow: public class ChangeCellSizeWindow : EditorWindow {...
Hi, Could you explain what your problem was? It can still be interesting :) Don't forget to mark the Thread as Resolved, by clicking "Thread...