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I'll probably enter this one if I have the time.. I've decided on a rock pool scene with a turtle as my focus ;) Basically any animal with a shell...
I believe he said he was going to place a treehouse within the branches hence the tree itself acts as a windbreak.. Also it raises the dwelling to...
Could be a sketchup thing.. It relies a lot more on 2d geometry so normals get confused.. Im probably wrong just a guess ;)
Nice yeah I had issues with my textures. SketchUp is great for executing ideas but I don't think it bakes materials into texture maps.. So I'd...
I'm not sure if this constitutes a late entry because of timezones but I didn't think to upload it to the forum.. its been on sketchfab for a...
I suppose you tried object baking or something.. I'm not sure about your scenario but I forced my procedural materials in (assuming you mean...
Yeah new is totally fine :) It was more of a solution to hide the repetition of the bricks. It isnt that big of an issue anyway. Also yeah it does...
Yeah the rock faces seem to do that it fixes after a while (at least I hope..) Also if you're having texture issues I had to bake mine out into...
Looking good man if you add normal maps and dirty it up a bit I can see it working very well Wow really embracing the low poly limit man great...
Normals don't seem to be working; they cause flickering in Sketchfab.. ah well its finished when I say so :D The "reflection" is surprisingly...
Thanks man yeah I'm going for a glossy white finish to match its time.. its only a small bridge though only one car at a time ;) I assume you've...
No better time to begin your first community challenge than 2 days before the end of the month *sigh* I finished the base mesh yesterday, the...