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Hey all! After lots of hard work Radiant Wolf is excited to present our first game, Alien Outcasts! FREE now for iPhone and iPad! Using Unity...
Hey all! After lots of hard work Radiant Wolf is excited to present our first game, Alien Outcasts! FREE now for iPhone and iPad!...
I am trying to get some characters rendering correctly while moving in front of and behind eachother. This is how the character should look...
Thanks Jessy, I appreciate you taking your time to help with this. I tried that shader and it renders the texture well! I had to make one minor...
I am using the alpha channel because I am working with sprites and I want parts of the image to be transparent. Each texture fits within a...
Lets say the texture is a 128x128 rect that is all one color with RGBA: 160,160,160,128 I assumed I would need some sort of CGPROGRAM to get the...
HI all, I'm having trouble setting up a shader to blend a texture with a color based on a gradient ramp. I understand what I need to do with...
Hmm, i'm now running into a strange issue with button touchFrame and onTouchUpInside When I create a button, it looks like the touchFrame is not...
Thanks! This fixed it! I created a separate material for each spritesheet. Before, I was using UIToolkit material for both.
Firstly, I just wanted to thank you for creating this! Its been very useful so far and has saved a lot of development time :) I am having a...
I am having a similar issue and having trouble understanding how this should work. Suppose I have a background image texture which is 640width...