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Ok, so Input.GetAxis might be used for an analog rather than the arrows or a d-pad. It can pick-up all the inbetween... canControl isn't...
I don't need the "var canControl = true;"? as in "this".transform... you mean "Character" or whatever object is is receiving the input? What is...
Hello: I'm new to unity and am trying to learn scripting. I thought it would be easier to just see what makes one action tick rather than...