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Hi Frank, I just switched to an RTX 3070 and baking works great but I came across some errors when baking with atlas packer and unwrapper. I'm...
Yeah I noticed that it doesn't capture the tint, I'm using the standard shader with a tiling texture. I meant having the ability to bake a group...
Some more features that would be nice to have: - Baking only one volume (maybe an option to pick one alongside the sector). This is useful for...
Thanks for updating Bakery, these new features are very useful! I did come across some problems/bugs though. I'm using the built-in renderer in...
I have the same problem with baked objects having black reflections, haven't been able to figure it out.
I've made a new project and copied the files from my game's project to it but I can't reproduce it. It works fine. So it must be something in my...
I think the terrain being instanced is causing the problem, that's what I meant by check if it's instanced.
Check if your terrain is instanced.
I've downloaded them both from the github (master branch) using the code button > download zip, then I replace the files and start up Unity. At...
The last thing it says is "Can't open C:\Users\[username]\AppData\Local\Temp\frender\uvnormal_probes.lz4" When I change the light probe mode to...
Yeah I saw that but I do have enough free disk space and I don't use any non-ASCII characters. But since you'll be away for some time I'll just...
No I've updated them both.
I have updated it to the github version but it's giving me the following error when I bake: "ftrace error: Can't load UVGBuffer normal or position...
I think you need to add a bakery sky light.
Hi frank, I've been getting these random dark spots in some places and I can't figure out what's causing them. They only appear in specific spots....
Thanks, I've tried that and it groups them together but it still renders a shadowmask. I can remove it manually but it stays applied for some reason.
Hi, is it possible to exclude an object from getting a shadowmask while still having a lightmap?
The error goes away when I reduce the texels per unit to 5. When I set it to 20 it gives me the following errors: "Can't map texture", "Can't save...
Hey Frank, I recently started getting "UVGBufferGen Error" when starting a bake and it crashes Unity. I've read earlier in the thread that it...
I've tried the standard bakery shader with double-sided checked but it doesn't produce anything different. And unfortunately I don't have...