A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi! Basically i have a animation that works normal on scene tab and get some glitches on game tab. The vídeo below can explain better. [MEDIA]...
up
Hi! In my top down view game, my player intantiate in front of his body a slash vfx that have a own collider2D. This collider is with the...
Thank you, for the suggestion! I already used this in other situations, but wasn't think to do here, maybe because Transform transform =...
Was just for test, in real the child has only the Transform and the parent has a lot of other components, what make this more difficult.
I already tried this but works for components that parent don't have. My parent Orc Range has a Transform and the children Center Point have a...
The basic hierarchy of my enemies is here: [IMG] I maneged a script with Physics2D.OverlapCircleAll to get the closest enemy from my player and...
Sorry, reading my post really sounds confused. The game is in a top down view (not a plataform, as look like), each blue square is a room and have...
Hi! I'm entering in the phase of level design and i want to know if i can auto generate colliders for the "walls". I will design the backgroud...
Wow, some days off and a lot of information here hahah Thanks for your help guys, i will avaliable if this one scene per section fit in my game...
I got it! Now come in my mind something like a state system in my Game Manager to define where the game is (Playing, PauseMenu, InteractionUI, for...
Really thank you! I was trying something like this, put my inputs pass by a bool gameIsPaused verification, but i will read this article to find...
Thank you! I already was found a solution, i don't know if the best one, but works this: When the player touch the edge of the map (a gameObject...
void SetFlip() { if (movement.x > 0 && isFliped) { Flip(); } if (movement.x < 0 && !isFliped)...
Hi! I'm working in the Pause Menu with Time.timeScale and the only problem is been that player is not fully freezing. When i pause, he stop, the...
Hi! I'm working in a dungeon with multiples rooms in the same scene. My problem is when to player touch the edge of the room and teleport to the...
Thank you for the answers, dudes! The OverlapPoint solved my problem. If return false, instead of randomize a new spot, just try flip the random...