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Figured it out var b = raycastHit2Ds.collider as BoxCollider2D; if (b != null) { float magnitude; var angle =...
This game is not suitable for a grid layout, so that is not an option. I figured it out for when it collides with another circle, but I cant...
I am making a small 2d game, and having a hard time getting my head wrapped around how to enable the user to place items without placing them on...
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