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Same problem here, but instead I get the warning Your multi-scene setup may be improved by tending to the following issues: 1/2 scenes use a...
I, uh, just realized that this problem doesn't pertain to me since I'm pretty sure that Amazon's S3 servers don't run on Windows :)
I have a post-build script that I run, and it uses the curl command to upload files to an AWS S3 server. I want to disable overwriting existing...
BuildPipeline.BuildAssetBundles first parameter was bad. Instead of just being a path (Application.dataPath) it also has the name of the...
I get the following error when calling BuildPipeline.BuildAssetBundles in a method specified by Post-Export Method. [Unity] ERROR: Caught...
I ended up using File.ReadAllBytes to read in the contents of the file instead of WWW
I hate bumping, but I still haven't been able to solve this problem. Is there anyone out there that can help?
I want to upload my assetbundles to an external server after a build is done, and to do that I need to get an assetbundle that UnityCloud created...
I'd like to know this as well.
I have the same questions as cr4y, I get: "Serialization depth limit exceeded at 'Frankfort.VBug.Internal::ExposedObject'. There may be an object...