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Didn't know such thing exists lol, thanks man I will give it a try! Edit: Yes the patched version solved the problem concerned.
Thanks so multiple NetworkBehaviours do work. Well in the original script I referred to on topic I only used Start() and regardless the weird...
Just attached another test script to the LocalPlayerAuthority object: using UnityEngine; using UnityEngine.Networking; using System.Collections;...
I have a NetworkBehaviour script which contains a SyncVar int. If I check LocalPlayerAuthority on the GameObject, the SyncVar int's value become...