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Hi there, I've been working on this alone for the past 6 months. I wanted to post my attempt at a little trailer and get some real unbiased...
Use variables to hold them. AudioSource speaker1 = obj.GetComponent<AudioSource>(); AudioSource speaker2;
Well you know you can pass references around, it doesn't really matter where the script lives. You could reference your character controller by...
Most likely just have to pump up the force multiplier. Try over 9000. ;)
I have a similar set up. You have to use characterController.velocity. The rigidbody.velocity wont work with controllers.
There's more than one type of decimal variable, so you have to say which one. There's double with a precision of 16 or float with 7. To specify a...
So it appears my water is interfering with anti aliasing? Looks like the fog colour is showing through on the edges of my trees. I'm using the...
Looks like you need a bool around everything in OnGUI, and turn that on and off instead of the whole script like lawyer said. I suggest having a...
http://docs.unity3d.com/ScriptReference/MonoBehaviour.StartCoroutine.html Shows you how to call a function after a time delay. Use Random.Range to...
Well sounds like the isGrounded detection isn't working properly, personally I never use the controller.isGrounded because I found it to be...
Maya LT 2015 Mudbox 2015 Photoshop Illustrator Insane Bump Audacity
That's a good point, could try GetButton instead of just GetButtonDown, so it fires multiple frames while you hold space.
If your if statement is firing correctly, then the only problem would be with currentMovement.y = jumpSpeed;| Does jump speed = 0 by accident?