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I'm currently playing around with the GetSpectrumData function to create an audio visualizer. I was wondering if there is a way to fast play an...
When I mouse click on a grid, I shoot a raycast from the camera toward the plane I have. If the raycast results to a hit and the tag of the hit...
Nope. I ctrl+f every instantiate keyword to see if that was the case, but no I didnt find anything weird.
Seems like for now, I'll have to remove it from the array manually. Thank you for the help though!!
So I placed the Debug.Log function when I instantiate objects. It works perfectly fine. I am getting the exact number of enemies on the map...
Yes I pass a reference of the prefab as a public and use it to instantiate the objects. So, first I'll take a mouse input from the player. I will...
So currently in my Unity project, I can place enemies on the map with a simple mouse click. I instantiate them by using the following code....
Hm....so its a double edge sword...I guess I'll have to think of a way in figuring out when to just raycast and when to use the code that you have...
Oh, so your code you posted later filters out the conditions when the tile is is not in the enemy's fov. If the tile is in the enemy's fov (0 ~...
Yes for now, I have the enemies walk on a predefined path (walk forward until you hit a wall, turn 180 degrees back and walk backwards, if it hits...
So if I understood this correctly, for step 2, I would just be iterating through the nodes in the open list, and if I pop a node from the list and...
Yes, its more like a simulation than a game. The enemies will be walking along a set of way points predefined and the seeker will have to find its...
So I was able to whip out a quick screen shot of the thing I am currently working on. [ATTACH] So as I mentioned, I am working on some stealth AI...
Right. So I am currently working on some stealth pathfinding. So I am trying to check all 400 grids to see which grids are visible by the enemy /...
Hello, so I currently have a 2D grid on my level. I have walls ( cover spots) and enemies patrolling around the map. So for each grid, I am...
Right. Thanks for the help malkere! Really appreciate it :D
The star was the point that I was like "there is no way that, that cell is visible from the enemy" EDIT: I decided to draw some Debug.Lines to...
The cubes are purely for debug purpose. The screenshot of the image is a 20x20 grid, and the seeker is standing on the center of the (1,9) grid...
So currently I am working on a pathfinding project on a 2D grid. I am casting a ray from a game object(enemy) to certain points on the grid. The...
So I was looking for some debug draw where I can write text onto the screen. So I found this: http://forum.unity3d.com/threads/text-gizmo.27902/...