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The Privacy Button allowing users to opt out has been removed from 2022 versions. Is there an alternative or as a developer are we to direct users...
It's all looking fantastic. Keep up the amazing work.
Gorgeous. Any other planned improvements on the USC?
Yup, the problem was in the chair. Thanks. :oops:
Thanks for the info. I do have a 2nd Category that mirrors axis controls, something I'm doing to allow more button actions on a gamepad by holding...
This brings me to ask about a problem I am having with inverting the mouse axis. Using the provided Control Mapper, for any axis that I set to be...
Hey, I'm trying to update rewired into an existing project, but I have an exception during runtime. Rewired: Rewired: An exception occurred...
So many threads on this issue, I was actually looking for another one because someone had posted a solution that worked for me and I wanted to...
Looking very slick :cool:
I found this setting enabled and enabling HDR in Windows causes issues with the color palette being overly darkened and washing out colors.
For reference: https://forum.unity.com/threads/camera-jitter-when-using-interpolation-for-player.1306971/
You are using a list for border spawn so use borderSpawn.Count to get the number of elements and use an if statement to see if it’s greater or...
I truly appreciate your recommendation. I'm not sure how I would go about investigating further. I've tried all I could, based on what I know and...
As a note to anyone who comes across this post and finds interpolation does not work for them: When I enabled interpolation I found out of sync...
You are checking an element that does not exist so it’s not null. I can’t read your code on mobile but simply check the size of the array to see...
Thanks for your help. I can see the jitter is worse with an uneven frame rate especially when I uncap that in the build. I'll keep this in mind.
Thank you very much @Gregoryl for the quick reply and the explanation of interpolation. It's smoother but there is jitter if I increase the speed...
Hey, I posted this originally in Physics but hoping there may be some hope in posting here, especially with Gregoryl being hot on answering...
If the tessellated geometry is the problem try a smoother collider just for the camera where needed to get around it.
The first error is telling you the problem is line 91 where you are trying to access the third element of an array which does not exist