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Hi, you can use "replacementClips" array if you want additional animation/s to be replaced.
Hi, Component that highligts picked objects is "ItemPicker". Its placed on player. It replaces picked item shader/material with outline one.
Hi, Firstly: I have not yet released Unity2022 version of package - It's not official release, it's pre-release. ( So says my UnityHub ). You can...
Hi! I would suggest using behaviours for these kind of things. Also 'setMovePoint()' doesnt do what you think - it is used by player to move...
Hi, it depends where did you put 'setNewBehaviour' call. To make things easier, npcs in project have option to choose one of default behaviours:...
Its out!
Hi, I haven't released 2021.2 version yet. Im working on it, soon ...
You can remove FPSCounter script - it's just used on some demo scenes.
Hi, I sent you email!
Hi, Did you set disposition to agressive ( If you want them to attack on sight )? There are 3 disposition modes: Agressive, Defensive, Passive....
BasicObstacleAvoidance should be put on bots ( npcs ) which will make avoidance. Also did you populate scene with obstacles ( objects with...
BasicObstacleAvoidance component is just an example how to use avoidance and its used only on that demo scene. Every demo scene has different...
Actual avoidance calculations dont use nav mesh but that demo scene does. I just set avoidance velocity result y to zero so that bots use y from...
... also you can randomize move speed. Just remeber that parameters are very sensitive so change very little. Although I think changing move speed...
Try to randomize small differences in parameters. Also make their move speed not exacly the same. That should prevent that kind of behaviour. But...
That usually happens when there is no zero friction material set on the character collider. Did you put zero friction mat on characters? Also a...
Hello, I didnt see you created nav mesh on new scene you copied the contents of test scene. Bots use nav mesh to walk on. Also there is some...
You can choose between point and click and move with input keys.(WSAD for instance)
Combat Framework and GrayCat cannot be combined. There are some similar features but they may be differently implemented. For instance, GrayCat...
Well, I would say not much. Unity NavMesh is not needed - there are examples in project where I set dynamic avoidance move.Y result to zero to...