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In the documentation it states two ways to get the VisualTreeAsset in order to display a Custom Inspector window. Use LoadAssetAtPath Use Default...
Object[] objs = Selection.GetFiltered<Object>(SelectionMode.Assets); This also returns objects that are selected in the left column without...
@Chichkan thank you for trying to help. Unfortunately the page of the manual does not adress this particular issue, but it is helpful with regards...
I would also love to know. Especially, because the same issue is present when following the Scrolling menus at runtime tutorial on the Unity web...
Can anyone tell me, where to find the feedback feature in GameAnalytics. I have gone through the documentation, but I cannot find it.