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Does anybody know if the new input system will handle gamepad rumble? I didn't find any information on that.
Hi, Since I don't have any answer in this thread, I'm trying here. I am using Unity's LLAPI NetworkTransport class in a client-server pattern....
I can see that the description of NetworkError.NoResources was updated to: But you didn't add any information. Can I please have an official list...
Hello! I rent a distant server and I launch my game server (built with Unity 5.3.5f1) on it (Ubuntu). It usually goes well, and when it doesn't,...
Hello ! I am using Unity's LLAPI NetworkTransport class in a client-server pattern. However sometimes I get the error NetworkError.NoResources...
Thank you all for your replies! "half" doesn't exist natively in C#, unless I'm wrong. I'll probably ask in the documentation forums, since from...
Hello! I found these functions in Mathf struct: public static ushort FloatToHalf(float val); public static float HalfToFloat(ushort val); I would...
By the way, I tested this with Unity 5.3.5f1, do you think it's fixed in 5.4? I didn't see anything concerning this problem in release notes or in...
Hello, I wanted to use UnityWebRequest instead of WWW. However I got a problem that I didn't have with WWW. The following code always returns...
Thank you for your reply! In fact modifying the scale is the problem, and compensating with the referencePixelsPerUnit doesn't work. With the...
Hello! Is there a way to make the "Pixel Perfect" mode of a root canvas set to "Scale With Screen Size" work as if it was set to "Constant Pixel...
Okay, it makes sense. I thought it was also concerning non-root canvases.
I assume it is the same bug: http://issuetracker.unity3d.com/issues/canvas-canvases-rendering-order-doesnt-depend-on-their-positions-in-hierarchy...
Thank you everybody for all your points of view :) I wish UNET staff would have come and share theirs. I think I'll stick with my LLAPI for now,...
Thanks for taking the time to answer. Do you have numbers to prove that? I have the same feeling but it would be nice to have some comparison...
Right now we're still using the physics engine of Unity in both client and server, but we planned to replace it with our own simplified solution...
That's why I created this post, I believed the same thing and wanted to be sure but nobody in Unity staff seem to care. So either I continue with...
Thanks for this information! For the communication between consoles, I already saw that ToS was the main obstacle. Having the confirmation that...
I didn't know that PUN supported consoles, I only looked on the Asset Store page and it wasn't advertized so I assumed something wrong. Thank you...
Thank you! I guess we won't have more details than that, so I think that I'll just develop my own networking framework on top of the Transport...