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We recently did some prototyping on methods for synchronizing mixed reality experiences without streaming anchor data between devices. We tried...
Try changing your build target to PC, Mac, & Linux Standalone and look at the Player Settings there. If you have VR Support enabled and OpenVR in...
It should work properly if you enable Metro support when you do the initial install using the download assistant. As others have pointed out, you...
We haven't encountered this issue or had any reports of it before. Please submit a bug report and we'll investigate.
There is an issue with Holographic Remoting on 2017.2.0f3 that is fixed in 2017.2.0p1.
You might have better luck with the 2017.2p1 build which should be available next week. We've had quite a few fixes which could improve stability...
This setting is no longer necessary, as the standard behavior now has the performance benefits of latent frame presentation while also eliminating...
Can you take a look at your Editor log files and see if there's any kind of error info or stack track?
Can you submit a bug report with a repro project? We'll take a look.
You should be able to move the (initial) position of your initial camera. We added some special behavior for Simulation to help with this exact...
This should be fixed in the latest MRTP build:...
Just sanity checking here -- can you confirm that you're running the Remoting App on the device?
When you attempt to connect, does the display in the Remoting app change at all, or does it just show the IP address with no change? Is there...
Make sure your HoloLens has Developer Mode enabled. Can you connect to the Device Portal from a web browser? The latter is not required and has a...
You could also try lowering the Max Bitrate used for streaming. This will lower the video quality, but might resolve the issue with blank frames...
In which Unity beta are you seeing this crash?
We have a fix for this issue wending its way through our review and testing process. We'll try to get it out in a patch as quickly as possible.
Interesting. This has been a reported issue that we're still working to resolve with Microsoft, but only affecting 64-bit builds of Unity. If...
Yes - I understand that the team working on VideoPlayer is already addressing that.
VideoPlayer should now be working in 5.6b7. Please report any problems you encounter with the Bug Reporter.