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This is really interesting. My mind is blowing up trying to choose...
Ok i've solved by doing this: private void Update() { Vector2 axis = OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick, touchController);...
I-m trying to use this, but i don't know which namespace are you using, is all in red lines...
Hi, i'm trying to move my pawn using the camera as forward, like this: private void Update() { Vector2 axis =...
hey! it worked. I just fixed by reducing the threshold. Thank you very much @Wraithes!
I love MKGlow, is a super easy and fast way to apply emissives on materials, but i cannot achieve to make it working on iOS or Android, it's only...
Same... please fix it, i can't access the changes of my partners.
Same problem in 2018...
I came from the future to tell you all they won't fix it.
I've realized you use Quaternion.AngleAxis but you must use Quaternion.SignedAngle to avoid it returns only positive angles.
Hi! my app is working perfectly when i build and run, but if i try to do it across Unity Remote, i only can see a green screen, anybody knows how...
I like a lot your second solution and i didn't know about "setLoopClamp" for the infinite loop, is good to know. The reason why i'm using...
Sorry, can I change the question to another forum or should I delete and create again? On the other hand, I don't understand how a tweening asset...
I'm trying to apply an infinite rotation on itself to a coin (like the typical Super Mario coins) using LeanTween, but there is only "rotate to"...
I've fixed it by removing the documentation folder. SOLVED!
I'm having problems to compile a project: I've tried to put this: #if UNITY_EDITOR using UnityEditor; #endif ...but is not working because there...
Hi alexshultz, what are you using for modeling? i think you flat-shaded style is so cool!