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change to curve view and right-click the keyframe, then you can just set its value. The Inspector shows you the keyframe value, but it is not...
No problem, you are welcome. I was confused about the same thing when i started with mecanim and it took me a while to recnognize that it is the...
Bake-Into-Pose makes the animation use what is saved in its curves(which will also make it snap to the start position which is saved in the fbx),...
Easy to explain, the Blendtree runs one time when you enter it, if the animations or not set to loop, they will play onces and they are done....
Open the hierarchy of the fbx in unity and choose the clip, press "Ctrl-D". This will create a copy of the File and remove the "read only"...
If you move your player by code, you can just use a "If" statement to check if the player is in "melee stance" and use that for processing your...
have you set your animations to loop or made sure that they have a similar length. All clips only would play once in the standard setup, so as...
Well then i really don't know, sorry. The fact that the XZ axis Transform setting shows you a big red light should give you the hint that the...
I had just posted a question about "RootRotation". Will there be any option to use RootRotation for the X and Z axis? Right now it just works for...
"I didn't trim or change anything in the clip. It is as is from Mixamo. " You did, it is visible in your gif, you changed the end Frame. The...
I´am working with different Motioncapture animations and try to get the best out of mecanim. As far i can see till now, Unitys Rootmotion works...
It is Strafing because you have "Trimmed" the clip. The Blending of the loop happens based on the bone Positions, if you trim down a clip the...
Hi togehter, i need to activate and deactivate gameobjects out of the Mecanim. I use Statemachinebeviours and deactivating works fine. If iam...
Hmm its kinda weird, if iam trying to setup my animations it only shows the first State in the list, nothing else. I got a lot substatemachines...