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@HolyShovel You can manually edit a file to fix this if you're still having issues. %AppData%/Roaming/UnityHub/editors.json Just edit the file...
In terms of it being free are you referencing to like distance to the player for say. If no you could also just use Random.Range(0,5) giving you a...
Hey sorry for not replying , was the weekend and not going to lie but I totally forgot. Any way here is what I came width. Keep in mind the last...
Alright sounds good
Is your texture2d size dynamic , or like a standard 1920x1080 16:9 ratio
I'm guessing the texture is a Texture2D in that case you can access the property .width of the texture2D variable. Then set the sprite width to...
Any update on this?
I would probably avoid setting the time.timescale to 0 as you are trying to access things that need time. Taking it out should fix it, but if you...
If you're just trying to get the gameobjects then FindObjectsWithTag will return them as objects , or make an array of GameObject[] instead of the...
Well if you're going to need access to them/their scripts you will need some sort of reference to them. Your way is the most visual way of...
You could creat generic rooms(if 3d) with spawn points for other objects. Have a manager script hold all the prefabs which give it that number you...
You can reference objects many ways. Some include using tags , which are slow and normally only used in start and awake functions. You can create...
Move the GetConponent<game>().GameOver(); into the Coroutine after the yield , that way it will fire after the wait time. I also suggest starting...
Are you doing nothing a lane based system so there is 3 lanes and you switch on the press or gently move across each way. If the second one look...
No problem , if you need anything else just shoot me a message
if (Input.GetKey (KeyCode.LeftArrow)) { print("left"); MoveLeft(); } else if (Input.GetKey (KeyCode.RightArrow)) { print("right");...