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Hi, nodes in the Shader Graph editor won't snap anymore. I can see the blue guidelines but there is no snapping? I could swear it was working...
Anybody can explain why a prefab that is around 0.7 MB on disk appears as taking about 3 MB in the build report? Target platform is Android in...
Also, a workaround is changing Zenject so it loads that prefab using the AssetDatabase #if UNITY_EDITOR. That works and in builds the issue...
Reading your link more carefully I just noticed you guys are using Zenject? Me too. And my specific issue is that it fails to load the...
In my experience one downside is that the code becomes harder to read when you have enough messages being sent around.
Very informative :D
Yes to everything. script1 and script3 in your example would be classes inheriting MonoBehaviour and implementing IDamageReceiver. When I can I...
It happens when I re-open the project and every time I have to do the re-import thingy. And I am not using addressables so far, although it's a...
Hi, I do have a backup (git) and I have also tried deleting the lib folder already, I should have pointed that out. Actually I have already...
I wouldn't bother till it becomes an issue though. Always keep your code as simple as possible, saves you debugging time.
I would use scriptable objects instead of prefabs. A spell can be an asset. It can reference "component assets" with the specifics. Like a damage...
The point there is decoupling. The receiver does not need to know who is raising the event.
You can use GetComponent<IMyInterface> and it will just work. Do not worry about performance till it becomes a problem. You could have an...
You will get a benefit as soon as accessing the singleton every frame becomes a bottleneck. As in, once you have performance issues and you...
After upgrading a project from 2019.4 to 2020.2 I am experiencing an issue with the Resources class. When the editor is launched a call to...
Yep that must be it, thanks :)
Hi, I'd like to know if it's possible to use the Addressables system to solve my current problem. In my project I'd like to have a number of...
I just found out that apparently this is a known bug in 2019.3 so I guess it's fine.
I will add to that that I see the same thing happening even if I remove the custom editor for Foo or if I add the InspectorElement to the root...
Hi, I am trying to make a ListView use an InspectorElement for its children. What seems to be happening is that the inspector of the child object...