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Forgot to add I’m on urp 7.5, not sure if that matters but just wanted to let you know
Thank you so much you're a star :)
Hello @alexanderameye ! Thank you for making this asset it works good for me! I have a problem that i am hoping you can help me out with. Right...
Hi, I want my spline start/end nodes to follow game objects in the scene. It works but it doesn't update as fast as when i move the nodes using...
I am having an issue using Feature: (V3) Load Tiles On Demand shaders and VR. They only pop up when I am looking a certain direction and have my...
im having the same exact problem edit: followed instructions here :...
@Joe-Censored Thank you so much for clearing that up for me! I appreciate it! :)
I am wondering if Unity builds assets that are in scenes excluded from the build. Keep in mind that those assets are used in other scenes, but...
Thanks for your reply. I guess what I'm asking is if I had a domain and I wanted someone to be able to do this through a url like...
Hi, sorry if this has been asked or is easy to solve. everything is working locally, but I want to deploy this to a website but I am confused as...
So this will work in 2019.3 using the built in post process volume for URP?
did you ever solve this? running into the same issue
Hi, I'm having trouble loading an asset bundle from a build. The asset bundle contains a prefab with a model in it. When I load it in the editor...
When I make a new project using the LWRP preset->enable vr-> multipass and press play, I get double images and the vr is very distorted and one...
Hello, I basically want to make a shader using the shader graph and LWRP that renders the 3d object in front of everything else independent of...
Hi, I'm having just one small problem when trying to use the eye controller for blinking. In my lipsync, I have an emotion that has the guy kind...
Basically this is my code rigidbody.AddRelativeTorque (new Vector3 (forwardAndBack, 0, -leftAndRight)*5f); It works great, but it changes the Y...