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Hi everyone, I'm developing a photo-app in the style of "retrica", so with filters etc.. All I want to know is how to open user's gallery photo...
If I've understood well, you may need something like this : using UnityEngine; using System.Collections; public class YourScriptName :...
Hi everyone, i've put an UI text in one of my game canvases. Everything's ok when I play the game in normal mode, but if a choose 'Maximize on...
Anyway, thank you @renman3000
Yeah, they are. But I found the solution : changing the shader of the font material into Unlit :)
Yeah, i tried them and they work perfectly :confused:
I tried to change it, but nothing happens
You need to attach to your trigger finish line a script like that: (and obviously assign your car in the inspector) using UnityEngine; using...
Hi everyone, I've made my own custom font for my game (3D). I used it for a timer I put in my game; everything's ok, the only problem is that in...
:) @ANTARES_XXI
Thank you very much @ANTARES_XXI , it worked ! :)
Alright, happy for you then. :)
Hi everyone, I'm developing a 3D game. I've implemented a Canvas in my scene to put some button i need (like pause button etc), but when I move...
How do you do that if you don't set functions as 'public' ? Anyway, the only thing I'm thinking about now is to rename one of your two functions...
Okay, anyway, thank you very much for your tips @GroZZleR !
Yeah, thank you, I solved this prolem after I wrote it here ahah. But I have another problem now : when I swipe, the system doesn't reckognize...
How do you use buttons ? I mean, are you using button UI functions integrated in them and calling "OnPressed" function when you press the button ?...
The only problem is that in this way I can only rotate between -90 and 90 degrees, and when I'm for example at -90 degrees rotation, if I swipe...
yeah, that's it. using UnityEngine; using System.Collections; using UnityEngine.UI; public class WalkAndSwipe : MonoBehaviour { public...