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All textures - Albedo only, size 256x256, 512x512 or 1024x1024 (1\7 of all). Format - dds (compressed in DXT 1), test same on PNG \ JPG \ TGA....
So, i'm spent ~2 days to optimize test progect to WebGL, set “Autoconnect profiler”, build it, run and... WebGL costs 3-4 times more resources to...
True, but, we stuck coz substance (dynamic changes needs) - not working (part of gameplay), weight of WEB(!) build - not good as webplayer, WebGL...
So, Unity gets lots of platforms, but, web sector - google chrome cuts out npapi, so webplayer hurts. Opera notice about cut it out = weblayer...
so, wheel collider stay gets hitpoint only from -RB.up, or, somehow direction can be changed? (rotating by x angle), coz for one type of vehicle,...
So, needs some advice about: "How to make workable generated substance with WebGl build". For makes it clear - substance is a part of gameplay,...
I can also speak on my native language, but, u don't look too smart for understand it, so, i've discuss physics problems in physics theme, on...
nice "stable" function - u can't rotate wheel. So, if u want some wheels look littlebit forward\left\right - nope, only -up of rigidbody... So, u...
2 box 25,1,25 size - ground. 1 box (default) + Rigidbody mass 12, Drag 0.2, Ang.Drag 0.3, Gravity ON. Wheels set - L/R position 1, F\B pos 1 and...
1.Fresh scene, obviously - no 2. Yep & up their counts to 6 + change their positions. 3. It'll be too heavy in final result Mass try from 12 to...
Try ur settings, pathetic result... BTW, may be u know how to solve this - http://forum.unity3d.com/threads/wheelcollider-sleeps-at-work.343137/ ?...
Main characters: 1 8-wheeld transport, 2 boxes, box with rotation 45,0,0. Situation 1: transport stay on box by 4 back \ 4 front \4 left\right...
yep, nice. But, if i need make something except 2$ game? Something little bit closer to reality? Not soap on ice, not dubstep machine, not jumping...
So, what i'v need to do, if, i want to raycast-hit high/mid-poly vehicle, for bulletprints? Vehicle = rigidbody, convexed collider = bulletprints...
Realy nice work, but: 1 guy + time = nice vehicle, 1 Unity Team + time + new PhysiX = dubstep machine... Unity needs u =) Unity Team, get Edy...
Hi, when any physical solutions r planned? Coz we need to decide - work on u4.6 and wait u5.x with fix, or, relise it with u4.6. I'v don't need...
i'v try this solution 2 weeks ago...
Somehow it works, but if u got modular build system + network, it's all like - "Why we need legs when, we got crutch?". Some solutions / methods...
Will not fix problem. Problems not only in wheel collider, we've got "new" PhysX, it's more fast, but crippled for a life. It's like making...
Coz wheel works as fish in socks on the moon. Coz " amazing physics engines" raping down projects. Coz we need moving forward and inventing.