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sorry, didn't mean to derail stuff.
I have a very specific issue after updating to 3.2 i get the following linker error in my XCode project Undefined symbols: "_UnityResolveMSAA",...
Gah, We recently deployed an app to the app store. It ran fine in testing, and we deployed the same app via an enterprise license. The enterprise...
At a low level the system sees touches as a blob of area covered by a finger. The system tries to separate these blobs into islands, associate...
thanks!
I'm having a really hard time figuring out how to use the Single Joystick prefab in my game. At this point my gut is telling me that...
Is there any drawback to putting my game's assets into a Resources folder? I understand the impact on a game designed for the web, but what...
yeah, That would be an ideal spot to control the rate of playback. If anyone knows how to do it, i would love to know, but it doesn't seem...
It's definately not throwing any errors. This behavior happens both in the windows player and the editor. When I play in the editor, I have pause...
What kind of an animation is it? If you mean a skinned mesh animation, there aren't really frames. There are key frames which are defined...
I do know that, through some questionable architecture, the monobehaviour that the coroutine is in is disabled. I have suspected that might be...
We are starting a coroutine that waits for x seconds before loading up the next level. our code looks like this. IEnumerator LoadLevel(float...
Hmm, it looks like the machine config in the data folder already uses the same public key token as the System.Runtime.Remoting.dll installed in...
I'm trying to use remoting to pass some data in from a separate app. It works fine when i run my game in the editor, but when i try to run the...
All the techniques we tried revolved around using the winapi CreateFile function. it seems unity is doing something to prevent that function...
I just recieved word back from Unity. It's great that they replied so fast. I asked if i could disable discovery of joysticks or get code to...