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What will happen if we don't use Google CMP in the EEA, and we have Admob as a mediation partner? Will we just get ads from other ad networks...
This is a big problem. We got an app update rejected on Google Play due to "Violation of Inappropriate Ads policy" along with a screenshot showing...
This seems to be a bug with Admob banner ads, as we get the exact same crashes on native Android apps with banner ads. On our native apps we were...
This decision makes no sense. Either your architecture is modular and we can use whatever version of a package we want (above some minimum...
There seems to be a bug on my 4K monitor on Windows, where the Logcat window sometimes stops auto-scrolling to the latest entry which is very...
We also have another huge amount of crashes that may be related (again dealing with screen measurements) with this stack trace:
I don't know why the stack trace doesn't appear in the post above, here it is:
Since our last app update (from Unity 2019.1 to 2019.3.11) I start seeing this crash on nearly all devices running iOS 13.3 and 13.3.1. Not a...
I have recently published an update for an iOS app that crashes on many iOS 13.3.1 devices. Unfortunately the "<system symbols missing>" makes the...
Have you tried turning Auto Graphics API off and adding all APIs manually (in the following order: Metal, GLES3, GLES2)?
Am I the only one to see invalid Screen.dpi values for the iPhone 11 Pro and Pro Max? It returns 326 on all iPhone 11 models, but on the Pro and...
I can confirm that this is a viable solution. What we did is, if nothing has changed since last frame (e.g. no calls to a custom RenderNextFrame()...
Are there equivalents to the built-in IMGUI skins in UIElements? For example, I use GUI.skin.window a lot (e.g. GUILayout.BeginVertical("Title",...
This is an interesting solution, however even if it works it has the problem of preventing only the rendering, it will still update everything...
What version of Unity do you use? I still have the problem on Unity 2018.2.6f1. "Unable to load DLL 'advapi32.dll': The specified module could...
The usage is not limited to non-game apps, most word games and many puzzle games would benefit a lot from this feature. We create word games and...
We work with many developers (~50) and even though some are losing 90% of their daily installs, there are also many apps that are seeing huge...
I hope that Unity will not forget that 99% of their user base don't care about AR/VR, they just want to spend less time fighting engine bugs,...
Is there really no way to prevent Unity from automatically calling fullscreen = true on launch? My problem is that Screen.width and Screen.height...
The latest version of Unity (5.4.3) fixed the following issue : "Android: By default lower volume of the background audio instead of muting it....