A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
For custom scripts use: [Serializable] public class UnityEventFloat : UnityEvent<float> { } public UnityEventFloat _onVolumeChanded = new...
Generating diff of this object for undo because the type tree changed. This happens if you have used Undo.RecordObject when changing the script...
Use .PremultiplyAlpha() method https://github.com/ObelardO/Unity-Utils/tree/master/TextureAlphaPremultiply