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I am on 5.1.1p3 Every time I try to spawn an object I have found a that the objects only spawn at (0,0,0) Vector3 startPos = newVector3 (0, 0,...
If Precompute GI is on in a release build, and a new static mesh is dynamically added to the scene does that mean the GI light map is re computed?...
I have notice when I have a Windows client connecting to a Mac Host that I get this error when ever using SyncVars. This does not happen when Mac...
I think it 'should' be part of the prefab, in certain cases like when a NetworkBehavior is responsible for input ( we'll call...
Thank you for this and the other posts, I would be grateful for any example code you can provide. Anthony
What would be the best way to network the camera' transform on a client using Oculus? Right now my Prefab's transform is networked but not the...
I get a similar bug when communicating across different platforms. For Instance : If I have a network build running between a Mac host and...
It works with an empty project. And oddly when I returned to the previous 'bad' project, I built and tested in preparation for a bug report the...
FYI using [ClientCallback] instead of [Client] resolved the warning issues for me.
Here is my output_log.txt
My app crashes when I load the EXE I am using 0.6.1 and unity 5.1.1p3. It runs fine in the editor but crashes when I load the standalone exe....
So I added a Canvas to the player prefab which it turned off, when the player receives OnStartLocalPlayer() I turn on input, camera and canvas....
You can get past this with 5.1.1p3
I have the same issue when Appending a build from 5.1.1f1 and Xcode 6.3 & 6.2 KeyNotFoundException: The given key was not present in the...
I also have this issue but it isn't crashing so has anyone a good way to find the incosistancy?
So I figured it out public class NetworkSetup : NetworkBehaviour { //Client public void RequestLoadProduct() { if (netProdMan == null) {...
I am having problems sending Commands from a Client to a Server Singleton The Player prefab has a NetworkBehavior called NetworkSetup on it which...
To Follow up with Voxel Buster's question. I am trying out 5.1.1 and can only find a 'Virtual Reality Supported' toggle in the Player Settings,...