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I got some time to test my very minimal repro project which had the crash. Using Unity 2021.3.35f1, it doesn't crash anymore.
We're getting the same problem with the latest 2020.3 release when building an android AAB bundle with "split application binary" enabled (to...
This is how I do it: At the end of my build function I call the following DeleteBurstDebugInformationFolder function with the build report...
I was wondering the same thing, it would be nice if a Unity dev can give some insights about that. I'm note sure if something like this would...
As of Unity 2021.2, the documentation clearly states that it is possible to have serialized fields only in editor:...
This is what I'm doing at the moment, I guess it works but I was hoping there might be an hidden setting somewhere to just skip its creation...
Hi ! Thanks a lot for responding, we already have a command to cleanup cached properties in materials, I'm going to poke around that and see what...
We just upgraded from Unity 2020.3.20 to Unity 2020.3.31 and some (a lot) of our assets also fails to render a preview texture now. I mean, isn't...
Hi, Is there a clean way to prevent Unity from generating this folder ?
Following a bug report I made regarding the problem, Unity QA has reopened the issue :...
Just out of curiosity, I tried chaining raycast command jobs so that a raycast command would use the result of the previous raycast command for...
This is not a documentation problem. It's an API problem. Why is there a maxHits parameter on RaycastCommand if a raycast command cannot return...
Hello everyone, Between Unity 2019.1 and 2019.4, the behaviour of AssetModificationProcessor.OnWillDeleteAsset has changed when returning...
I just encountered this problem and it turns out it's possible using a bit of reflection. private void SetUseHorizontalScroll(bool value) {...
We made a bug report a while ago, the issue tracker now says a fix is in review for version 2020.2 and will be backported to 2019.4....
We encountered the same problem after importing a lot of assets in a project using 2019.4.11. Re-importing those assets or deleting the Library...
As far as I can tell, ShowModalUtility doesn't work at all like it's supposed to (according to the documentation at least). And this issue on the...
Hi, I'm having the same problem, I opened a discussion about it there if you're interested :...
Yes, I'm used to do bug reports and I usually like to make them as small as possible but as I said this one is tricky to reproduce when starting a...
Hi, We have encountered a problem when using game objects generated with the PSD Importer from a PSB file. We use them to animate illustrations,...