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Assuming you have convex colliders: A way would be to cast a ray from the point P0 to the center of the collider. IF the point P0 is inside the...
Is there any solution to this? After 8 years?
This is my take on a plug-and -play VR Inventory system. Features using Unitys built in XR Support grabbing and throwing support very dynamic...
This question has been asked before with the result of having 1 texture being better because of less drawcalls. Does this apply for the AssetStore...
My M1917 Revolver is finally on the Asset Store. The weapon has all the individual components necessary for reloading. There are two different...
Thanks for your Reply! Thats Interesting, i have never heard of drawcalls before. So basically if I have less materials there would be less impact...
I'm curious, Does performance get affected if I use too many Materials or Textures in one Scene? My Point is that I wonder if i would get a better...