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Is it available also on front camera?
There is problem with Unity 5.6.0b4: AmbiguousMatchException: Ambiguous matching in method resolution at...
and my case with Invalid memory pointer was detected in ThreadsafeLinearAllocator https://fogbugz.unity3d.com/default.asp?870887_rgnc8psp0m8mt35j...
Today I had the same log just before crash: Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate! (Filename: Line: 223)...
Still UnityLoader.js is not able to load file WebGL.data when browser will return it with http status 206 partial ok
Do you know in which version this option will work?
Hi, I have problem with caching of WebGL, I do not use Data Caching in PlayerSetting. I set Cache Control: public, max-age=3600 for all files....
In polish some characters are written with right ALT (it works in JS as CTRL+ALT, key codes 17 and 18). In WebGL they do not appear in...
Thank you, just SendMessage(GameObject.name, method, argument) and everything is working.
In WebPlayer it was possible to call method from javascript in Unity: u = new UnityObject2(config); u.getUnity().SendMessage(ScriptName, method,...
Do you know why on Android/iPhone every time AssetBundleManifest.GetAssetBundleHash(bundleName) return different hash for the same bundle?
I have the same problem on Android I get every time different hash
And another question: In last project in unity 4.x I''ve used this strategy: BuildPipeline.PushAssetDependencies(); //build Player //build Assets...
When building bundles in 5.x they are build automaticly based on setting in assets/directories in project with dependancy (no Push/Pop api needed...
the same error I'm getting on iOS and Android. Only on Windows i was able to send broadcast. All platfroms receive broadcasts correctly.
In android 5 it is possibile to have multiple accounts on one device. Every account has individual app set. When we install app on one account...
Patch 4.6.4p1 was released but I don't see it in patch notes:( Does it contain fix?
@florianpenzkofer It occurs on our samsung devices when game is run first time. (corupted stacktraces or/and crash). When run game is run second...
@Rajmahal: Android 4.4.2 uses more RAM. You should optimize your memory usage because only 25% Androids have 2GB or more and only few models (I...
On Intel and Nvidia it also works properly. So only Mali and PowerVR don't release memory