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@Aurimas-Cernius How are tests of 2.1.0 going? Is it done soon?
Any news about the release date? We've just discovered it after upgrading to Unity 2020 and IAP 4.4.1.
Have you managed to find a solution to this?
I agree. I actually mentioned this issue here on March already. This should have been fixed long ago.
It's already fixed in the repository, waiting for the next update.
When is the next update with bug fixes coming? @Aurimas-Cernius
@Aurimas-Cernius What is the plan for fixing issues on Android 7?
When is 2.0.2 expected? We really need that Android 12 fix.
We decided to stay on 2.0.0 because overall it causes less crashes than 1.4.2 for us. But still these issues on Android 7 and especially 12 need...
Older version has it's own issues so no point to go back to be honest. @Aurimas-Cernius Can you please take a look at messages I've sent recently...
And these two on Android 7.0 (2700 crashes total during last 30 days):
@Aurimas-Cernius What about this bug on Android 12? It made 3000 crashes on our game during last 30 days. Can you resolve it somehow?
So according to https://github.com/Unity-Technologies/com.unity.mobile.notifications/commit/4f960d3736907f6e852cee95bc987418b4c86565 they're not...
@Aurimas-Cernius Can you fix this issue I mentioned almost a month ago? It's a simple one, you just need to make additional Android version...
Sorry, I'm not able to do that, these are logs from players' devices that I've found in Cloud Diagnostics. We haven't reproduced this on our side....
Another one - Android 9 and 11:
After updating to 2.0.0 we're getting this exception on Android 4.4: Is there something that can be done about it? @Aurimas-Cernius
We really need to fix these Android ANRs and iOS crashes coming from this package that other developers reported long ago. This should have a top...
Thanks, this was what I was looking for! However I don't see any significant differences in load time so my assumptions were most probably wrong :)
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