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As Just to follow-up on this. Creating the first save and then multiple runtime loading of that save works fine, during and after application...
FormatException: Expected '{' or "null", found ','. A save is made and game stopped and then started again, and the save loads fine, no errors....
Anyone who find that this useful addon struggles to impose a minSize.x for docked windows can exploit Unity's internal class readonly value,...
This is old, but I want to add a comment since it's come up in my Google search. I too was looking to refine my light setup, but I'm a bit further...
I have no idea what I'm doing wrong. I've added this script to a parent object, and I'm expecting the child objects to be sorted into a radial...
Yes, Rendering layers is included, but lighting gets totally messed up when you enable it. Just to clarify, if all layers are culled, then lights...
Yes. I'm embarrassed to say that the version is 22.2 :D Probably a bit too much to ask that you would be thinking about resolving conflicts with...
That particular fix hasn't worked for me. I'm still getting this error, though no longer in Play Mode, but just in the editor: Correction, still...
Hehehe - I thank you for the surprisingly good chuckle that you gave.
If you are using GetComponent, you have to inherit from Monobehaviour.
Add it as a Favourite in the Asset store and wait for it to come on sale, which it usually does once or twice a year. You won't regret it. The...
Sorry to necro, but as you were struggling with this and I was looking to achieve something similar, I thought I'd update it with an answer....
This worked for me. I was a bit confused because there were no other packages in the folder and I didn't have a universal renderer folder, just...
I'm curious about this. Point lights and shadows can be set to cull or include whatever layers you choose. So if you exclude from postprocessing...
I'm curious how some folks managed to make their file readonly. I've fixed this issue to date by setting resolution on point light shadows to low.
Love you Rany!!!! Thanks. Was exactly my problem.
This is a few months old, but in the Pathfinder component, you need to set Erosion Iterations to 1, and this will add a a buffer around your...
I managed to trigger the reinstall this way using hub 3.2.0 and 2021.3.6f1 I did a search for "selected": true, and that showed me the modules...
Thank you SO MUCH.
Same here: I fixed it by adding the null conditional operator to the m_ShadowCasters field inside the 'for' loop: internal virtual void...